Semihunt – For short distances
Semihunt is our cheapest projectile for hunting. The projectile has, compared to our other projectile “Hunt”, less optimal aerodynamic properties. Semihunt is fine for shorter distances and is more simple in terms of production than Hunt. This makes Semihunt a bit cheaper than Hunt.
Like both Target and Hunt, Semihunt has a series of ribs around the body of the part of the projectile that is in contact with the inside of the barrel. These ribs ensure a tight seal of propellant gasses behind the projectile, while also minimizing the contact area between the projectile and the inside of the barrel. The result is a reduction of friction in the barrel, a clear reduction of deposition in the barrel and a higher velocity relative to the amount of gunpowder.
On longer distances the ability of the projectile to expand on contact is reduced. This is because the hollowpoint creates turbulence and thus results in a significant braking-effect compared to normal pointed projectiles or our Hunt projectile. Since the hollowpoint requires a relatively larger impact force to expand than, for instance the Hunt projectile, the loss of velocity makes the Semihunt projectile inefficient on longer distances.
Here is a close-up of the tip of a Semihunt projectile. The three cut grooves placed 120 degrees apart along with the hollowpoint, is clearly visible. When the hollowpoint hits game, the cavity is filled with tissue and the force from this results in cut grooves acting like breaking-zones. As a result, the front fragments and creates multiple wound-channels through the game.
Be aware that this projectile functions best on shorter distances, since a relatively high velocity is necessary for efficient fragmentation and sufficient shock-effect.